This project simulates city construction inspired by 'Wave Function Collapse' and 'Cellular Automaton' principles. It generates a three-dimensional array representing buildings and objects in a semi-random fashion. Buildings grow vertically with decreasing chance per level. Predefined elements like floors, walls, windows, and doors are added to buildings based on conditions. Bridges are introduced on upper floors under specific criteria. The result is a fascinating virtual cityscape, where architecture emerges organically within set parameters.
Academic Project — MDM 2022 Tools: Blender, Python
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